Tsugi-Studios BUNDLE 2023.07.05 WiN
Soft / VST Effects / VST Plugins
5-07-2023
Tsugi offers procedural audio solutions for game development, movie creation, animation, audio post-production, product design and embedded devices (toys, robots, vehicles, etc.).
List:
Tsugi-Studios DSP Action v1.1 WiN
Tsugi-Studios DSP Sci-Fi v1.1 WiN
Tsugi-Studios GameSynth Tool v2022.1 WiN
Tsugi-Studios AudioBot v1.1 WiN
Tsugi-Studios DSP Motion v1.3 WiN
Tsugi-Studios DSP Anime v1.2 WiN
Tsugi-Studios Alto Studio v4 WiN
Tsugi-Studios DSP Action
Select a type of action (break, hit, scrape…), a sound generator (metal, glass, engine…), adjust the parameters, and simply draw your sound effects! The generated sounds can be saved as wave files and used in any creative tool. While drawing, the position and speed of the mouse (or stylus) are evaluated to generate a sound effect that perfectly matches your movements. Moreover, interactions with graphic triggers allow for the creation of an infinity of sound variations. Crossing lines and entering shapes will start new sounds or transform existing ones. This can be used to add small debris to the sound of a bigger, breaking object for instance. Thanks to our unique procedural audio engine, all the sounds are fully customizable for your project and, and if the duration of the action changes, you can generate a new sound without any of the usual artifacts of time-stretching.
Tsugi-Studios DSP Sci-Fi
DSP Sci-Fi generates high-quality sounds, crafted by professional sound designers. These sounds are fully customizable to fit perfectly in your project, thanks to our unique procedural audio engine. DSP Sci-Fi is available at a fraction of the price of a professional sound library, without requiring a large amount of disk space.
ALL THE SOUNDS OF SCIENCE-FICTION
AMBIENCES Bridge, Crew Quarters, Engine Room, Hangar Bay, Chip Market, Futuristic City, Galactic Temple, Alien Hive, Ion Storm, Meteor Shower, Planet Biome, Space Drones.
INTERFACES Confirm/Cancel, Select/Click, Zoom/Swipe, Transition, Panel, Interference, Morse Signal, Radar, Sonar, Telemetry, Alarm, Charging Up.
LIFEFORMS Alien Language, Ethereal Beings, Insectoid, Monster Growl, Predator, Parasite, Mutant, Swamp Creature, Furry Creature, Space Critter, Cybernetic Life, Nanobots.
MECHANISMS Droid, Probe, Robot, Servo Motor, Airlock, Exhaust, Ventilation, Buzzing, Plasma Beam, Teleporter, Healing Tank, Broken Device.
VEHICLES Battle Cruiser, Space Fighter, Speeder Bike, Transport Ship, Flying Car, Patrol Car, Hyperloop, Rocket, Rover, Cockpit Interior, Hyperspace Jump, Landing.
WEAPONS Blaster, Lightblade, Spaceship Laser, Shield, Handgun, Rifle, Shotgun, Metal Impact, Explosion, Rocket Launcher, Thermal Grenade, Flamethrower.
Tsugi-Studios GameSynth Tool
GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game, animation, and movie production, like the automatic generation of sound variations. When coupled with the GameSynth run-time engine (sold separately), it can be integrated to your game as a powerful audio middleware; the perfect solution to fight repetition and increase audio interactivity while saving memory.
Tsugi-Studios AudioBot
Supports most common file formats: Wave (including broadcast wave), AIFF, MP3, Ogg Vorbis, Flac …
Reads and preserves metadata.
Imports / exports list of files (drag and drop, text files, Excel files…).
Uses filters on directories (based on audio file characteristics, last modification date, size…).
Detects duplicates and removes them if needed.
Waveform visualization and playback.
Sets watchers on directories, so files are automatically processed when added or modified.
Possibility to write custom import plug-ins for proprietary formats.
Internal functions to crop, pad, normalize, fade in and out, remove quietest parts etc…
VST plug-ins host, so you can use your favourite effects.
VAMP plug-ins host to perform sound analyses.
Creation of plug-in processing chains.
Possibility to write custom processing plug-ins for specific needs.
64-bit processing, multithreaded. Adapts to your number of cores and hardware threads.
Can complete large batch processing operations in several sessions if needed.
Allows custom commands before / after a batch processing session (or even before / after each file processing).
Command line version available for easy integration in your audio pipeline.
Allows for complex renaming schemes.
Bit-depth, channel, sample rate and format conversions.
Automatic injection or stripping of metadata.
Full reporting with details about data, timings, errors etc…
Can also export results as Excel file, HTML or PDF with stats and charts.
Exports to game audio middleware such as AudioKinetic’s Wwise, Firelight Technologies’ FMOD or ADX2 from CRI Middleware.
Exports file information to XML or Excel.
Notification options for termination or errors: email, sound, tweet…
Automatically generates HTML5-compatible web sites that allow the browsing of the audio files.
Exports folders or list of files as PDFs with pictures (sample catalogues).
Possibility to write custom export plug-ins for proprietary formats.
Tsugi-Studios DSP Motion
DSP Motion allows motion designers, animators, sound artists and game developers to easily create sound effects for animated logos, character animations, visual effects, user interfaces and more. Select a type of motion (rotation, transformation…) , an audio style (fire, electricity, organic…) , adjust the parameters, and simply draw your sound effect! Generated sounds can be saved as wave files and used in any creative tool. While drawing, the position of the mouse or stylus, the speed of your movement, the rotation angle and other properties are evaluated to generate a sound effect that perfectly matches your motion. Thanks to our unique procedural audio engine, the sound is fully customizable for your project and, if the duration of the motion changes, you can stretch or compress your sound without any artifacts.
Tsugi-Studios DSP Anime
Under its playful interface, DSP Anime uses advanced mathematical models to generate sounds. As it does not rely on fixed recordings, its sounds can be customized to perfectly match your needs, simply by adjusting the sliders. Once the ideal sound is generated, you can save it as a wave file and use it freely in all your projects! With DSP Anime, you can easily create sound effects for many types of projects; from games to visual novels and from animations to videos.
Tsugi-Studios Alto Studio
Modern games ship with thousands of dialogue lines when localized. How to make sure that all these files are in the right format, at the right level, have the correct duration and that nothing is missing, in all languages? Checking thousands of recordings manually is time-consuming and error-prone, when not impossible. Alto analyzes your localized dialogue files and compares them with the reference files, reporting any mistakes and fixing them if needed. Let Alto do the work and deliver localized dialogue of the highest quality, faster than ever!
Installation:
Unzip;
Run.
The application will warn you of an error. Just click continue.
home page:
https://goo.su/XjJU
List:
Tsugi-Studios DSP Action v1.1 WiN
Tsugi-Studios DSP Sci-Fi v1.1 WiN
Tsugi-Studios GameSynth Tool v2022.1 WiN
Tsugi-Studios AudioBot v1.1 WiN
Tsugi-Studios DSP Motion v1.3 WiN
Tsugi-Studios DSP Anime v1.2 WiN
Tsugi-Studios Alto Studio v4 WiN
Tsugi-Studios DSP Action
Select a type of action (break, hit, scrape…), a sound generator (metal, glass, engine…), adjust the parameters, and simply draw your sound effects! The generated sounds can be saved as wave files and used in any creative tool. While drawing, the position and speed of the mouse (or stylus) are evaluated to generate a sound effect that perfectly matches your movements. Moreover, interactions with graphic triggers allow for the creation of an infinity of sound variations. Crossing lines and entering shapes will start new sounds or transform existing ones. This can be used to add small debris to the sound of a bigger, breaking object for instance. Thanks to our unique procedural audio engine, all the sounds are fully customizable for your project and, and if the duration of the action changes, you can generate a new sound without any of the usual artifacts of time-stretching.
Tsugi-Studios DSP Sci-Fi
DSP Sci-Fi generates high-quality sounds, crafted by professional sound designers. These sounds are fully customizable to fit perfectly in your project, thanks to our unique procedural audio engine. DSP Sci-Fi is available at a fraction of the price of a professional sound library, without requiring a large amount of disk space.
ALL THE SOUNDS OF SCIENCE-FICTION
AMBIENCES Bridge, Crew Quarters, Engine Room, Hangar Bay, Chip Market, Futuristic City, Galactic Temple, Alien Hive, Ion Storm, Meteor Shower, Planet Biome, Space Drones.
INTERFACES Confirm/Cancel, Select/Click, Zoom/Swipe, Transition, Panel, Interference, Morse Signal, Radar, Sonar, Telemetry, Alarm, Charging Up.
LIFEFORMS Alien Language, Ethereal Beings, Insectoid, Monster Growl, Predator, Parasite, Mutant, Swamp Creature, Furry Creature, Space Critter, Cybernetic Life, Nanobots.
MECHANISMS Droid, Probe, Robot, Servo Motor, Airlock, Exhaust, Ventilation, Buzzing, Plasma Beam, Teleporter, Healing Tank, Broken Device.
VEHICLES Battle Cruiser, Space Fighter, Speeder Bike, Transport Ship, Flying Car, Patrol Car, Hyperloop, Rocket, Rover, Cockpit Interior, Hyperspace Jump, Landing.
WEAPONS Blaster, Lightblade, Spaceship Laser, Shield, Handgun, Rifle, Shotgun, Metal Impact, Explosion, Rocket Launcher, Thermal Grenade, Flamethrower.
Tsugi-Studios GameSynth Tool
GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game, animation, and movie production, like the automatic generation of sound variations. When coupled with the GameSynth run-time engine (sold separately), it can be integrated to your game as a powerful audio middleware; the perfect solution to fight repetition and increase audio interactivity while saving memory.
Tsugi-Studios AudioBot
Supports most common file formats: Wave (including broadcast wave), AIFF, MP3, Ogg Vorbis, Flac …
Reads and preserves metadata.
Imports / exports list of files (drag and drop, text files, Excel files…).
Uses filters on directories (based on audio file characteristics, last modification date, size…).
Detects duplicates and removes them if needed.
Waveform visualization and playback.
Sets watchers on directories, so files are automatically processed when added or modified.
Possibility to write custom import plug-ins for proprietary formats.
Internal functions to crop, pad, normalize, fade in and out, remove quietest parts etc…
VST plug-ins host, so you can use your favourite effects.
VAMP plug-ins host to perform sound analyses.
Creation of plug-in processing chains.
Possibility to write custom processing plug-ins for specific needs.
64-bit processing, multithreaded. Adapts to your number of cores and hardware threads.
Can complete large batch processing operations in several sessions if needed.
Allows custom commands before / after a batch processing session (or even before / after each file processing).
Command line version available for easy integration in your audio pipeline.
Allows for complex renaming schemes.
Bit-depth, channel, sample rate and format conversions.
Automatic injection or stripping of metadata.
Full reporting with details about data, timings, errors etc…
Can also export results as Excel file, HTML or PDF with stats and charts.
Exports to game audio middleware such as AudioKinetic’s Wwise, Firelight Technologies’ FMOD or ADX2 from CRI Middleware.
Exports file information to XML or Excel.
Notification options for termination or errors: email, sound, tweet…
Automatically generates HTML5-compatible web sites that allow the browsing of the audio files.
Exports folders or list of files as PDFs with pictures (sample catalogues).
Possibility to write custom export plug-ins for proprietary formats.
Tsugi-Studios DSP Motion
DSP Motion allows motion designers, animators, sound artists and game developers to easily create sound effects for animated logos, character animations, visual effects, user interfaces and more. Select a type of motion (rotation, transformation…) , an audio style (fire, electricity, organic…) , adjust the parameters, and simply draw your sound effect! Generated sounds can be saved as wave files and used in any creative tool. While drawing, the position of the mouse or stylus, the speed of your movement, the rotation angle and other properties are evaluated to generate a sound effect that perfectly matches your motion. Thanks to our unique procedural audio engine, the sound is fully customizable for your project and, if the duration of the motion changes, you can stretch or compress your sound without any artifacts.
Tsugi-Studios DSP Anime
Under its playful interface, DSP Anime uses advanced mathematical models to generate sounds. As it does not rely on fixed recordings, its sounds can be customized to perfectly match your needs, simply by adjusting the sliders. Once the ideal sound is generated, you can save it as a wave file and use it freely in all your projects! With DSP Anime, you can easily create sound effects for many types of projects; from games to visual novels and from animations to videos.
Tsugi-Studios Alto Studio
Modern games ship with thousands of dialogue lines when localized. How to make sure that all these files are in the right format, at the right level, have the correct duration and that nothing is missing, in all languages? Checking thousands of recordings manually is time-consuming and error-prone, when not impossible. Alto analyzes your localized dialogue files and compares them with the reference files, reporting any mistakes and fixing them if needed. Let Alto do the work and deliver localized dialogue of the highest quality, faster than ever!
Installation:
Unzip;
Run.
The application will warn you of an error. Just click continue.
home page:
https://goo.su/XjJU
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