Rubicon Tea Memory WAV
Rubicon Tea Memory WAV
Japanese architect and ambient composer Hiroki Takahashi drew from fragments of memories in the creation of this sample collection for Rubicon, crafting a pool of sounds that invoke past sensations, smells and environments that come to mind for brief moments in our daily lives. "The impression I got after repeatedly listening to these memory fragments,” says Takahashi, "was that of tea.”

"I would be happy if you could enjoy the sound of various images of tea, including the various environments surrounding tea, its inherent freshness, mellow aroma, the sound of dripping, the time when tea leaves slowly dissolve, the colors and tastes that emanate from tea leaves, and so on, centering on tea, which is commonly consumed in daily life.”

100 loops
100 one shots

home page:

http://tiny.cc/vgubvz
Related articles
Hit Girl & Fendii Fragments Sound Kit ANALOG LAB V WAV MiDi Synth Presets Hit Girl & Fendii Fragments Sound Kit ANALOG LAB V WAV MiDi Synth Presets
FRAGMENTS Sound Kit includes:

50 ANALOG LAB V Presets
50 ONE SHOTS
10 Midi
10 Loops

Rubicon Artifact Percussion WAV Rubicon Artifact Percussion WAV
Going beyond a traditional "found sound” pack, Artifact Percussion digs deep into the hidden sonic fragments in percussion instruments. The textures unearthed by ZONE Drums and 92elm offer unique grooves & tones that will awaken your productions.

Field and Foley Interstellar Environments WAV Field and Foley Interstellar Environments WAV
Interstellar Environments is a collection of otherworldly spaces for galactic encounters with alien life. Featuring a unique collection of atmospheres, drones, communications FX, user interfaces, and alien vocalizations. Interstellar Environments is the perfect collection of unique Sci-Fi sound fx for any producer or sound designer looking for unique ways to bring life to far away planets.

Rubicon Open Worlds Music For Games WAV Rubicon Open Worlds Music For Games WAV
Open Worlds: Music for Games sees artist and producer Ronan exploring sonic environments and sound design from the gamut of video game history. Taking influence from the soundtracks of early Nintendo, and MS-DOS games, mid-2000s console menu sound design as well as Japanese New Age and Ambient music he offers a variety of long form phrases, loops, one-shots, synthetic and natural environments that are ready to be placed within your favorite game design platform.